v0.0.11: Multi-device support (server-side)

Server:
- Register stores per-device bundles: device:<fp>:<device_id>
- GET /v1/keys/:fp/devices lists all registered devices
- WS already pushes to ALL connected devices per fingerprint
- DB queue: first device to poll gets messages (acceptable for Phase 2)

Multi-device flow:
- Same seed on two devices → same fingerprint
- Both register with different device_ids
- Both connect via WS → both receive messages in real-time
- Each device maintains its own ratchet sessions

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Siavash Sameni
2026-03-27 12:52:22 +04:00
parent 9811248b7c
commit fff443bb6d
3 changed files with 39 additions and 9 deletions

10
warzone/Cargo.lock generated
View File

@@ -2647,7 +2647,7 @@ dependencies = [
[[package]]
name = "warzone-client"
version = "0.0.10"
version = "0.0.11"
dependencies = [
"anyhow",
"argon2",
@@ -2680,7 +2680,7 @@ dependencies = [
[[package]]
name = "warzone-mule"
version = "0.0.10"
version = "0.0.11"
dependencies = [
"anyhow",
"clap",
@@ -2689,7 +2689,7 @@ dependencies = [
[[package]]
name = "warzone-protocol"
version = "0.0.10"
version = "0.0.11"
dependencies = [
"base64",
"bincode",
@@ -2712,7 +2712,7 @@ dependencies = [
[[package]]
name = "warzone-server"
version = "0.0.10"
version = "0.0.11"
dependencies = [
"anyhow",
"axum",
@@ -2739,7 +2739,7 @@ dependencies = [
[[package]]
name = "warzone-wasm"
version = "0.0.10"
version = "0.0.11"
dependencies = [
"base64",
"bincode",