Group chat with E2E encryption for both web and CLI clients
Server: - POST /v1/groups/create — create named group - POST /v1/groups/:name/join — join group - GET /v1/groups/:name — get group info + member list - GET /v1/groups — list all groups - POST /v1/groups/:name/send — fan-out encrypted messages to members - Groups stored in sled, members tracked by fingerprint Web client: - /gcreate <name> — create group - /gjoin <name> — join group - /g <name> — switch to group chat mode - /glist — list all groups - /dm — switch back to DM mode - Group messages encrypted per-member (ECDH + AES-GCM for each) - Group tag shown on received messages: "sender [groupname]" CLI TUI client: - Same commands: /gcreate, /gjoin, /g, /glist, /dm - Group messages encrypted per-member (X3DH + Double Ratchet for each) - Automatic X3DH key exchange with new group members on first message - Sessions established and persisted per-member Architecture: - Client-side fan-out encryption: message encrypted N times (once per member) - Server stores one copy per recipient in their message queue - Reuses existing 1:1 encryption — no new crypto primitives needed - Works for groups ≤ 50 members (per DESIGN.md) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
193
warzone/crates/warzone-server/src/routes/groups.rs
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193
warzone/crates/warzone-server/src/routes/groups.rs
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use axum::{
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extract::{Path, State},
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routing::{get, post},
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Json, Router,
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};
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use serde::{Deserialize, Serialize};
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use crate::errors::AppResult;
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use crate::state::AppState;
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pub fn routes() -> Router<AppState> {
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Router::new()
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.route("/groups", get(list_groups))
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.route("/groups/create", post(create_group))
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.route("/groups/:name", get(get_group))
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.route("/groups/:name/join", post(join_group))
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.route("/groups/:name/send", post(send_to_group))
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}
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#[derive(Serialize, Deserialize, Clone)]
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struct GroupInfo {
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name: String,
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creator: String,
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members: Vec<String>, // fingerprints
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}
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#[derive(Deserialize)]
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struct CreateRequest {
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name: String,
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creator: String, // fingerprint
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}
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#[derive(Deserialize)]
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struct JoinRequest {
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fingerprint: String,
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}
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/// A group message: the client sends one ciphertext per member.
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/// Server fans out each entry to the respective member's message queue.
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#[derive(Deserialize)]
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struct GroupSendRequest {
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from: String,
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/// Each entry is an encrypted message destined for one member.
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/// The client encrypts separately for each recipient.
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messages: Vec<MemberMessage>,
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}
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#[derive(Deserialize)]
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struct MemberMessage {
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to: String, // member fingerprint
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message: Vec<u8>, // encrypted payload (same format as 1:1 messages)
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}
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fn normalize_fp(fp: &str) -> String {
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fp.chars()
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.filter(|c| c.is_ascii_hexdigit())
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.collect::<String>()
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.to_lowercase()
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}
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fn load_group(db: &sled::Tree, name: &str) -> Option<GroupInfo> {
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db.get(name.as_bytes())
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.ok()
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.flatten()
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.and_then(|data| serde_json::from_slice(&data).ok())
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}
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fn save_group(db: &sled::Tree, group: &GroupInfo) -> anyhow::Result<()> {
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let data = serde_json::to_vec(group)?;
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db.insert(group.name.as_bytes(), data)?;
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Ok(())
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}
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async fn create_group(
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State(state): State<AppState>,
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Json(req): Json<CreateRequest>,
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) -> AppResult<Json<serde_json::Value>> {
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let name = req.name.trim().to_lowercase();
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if name.is_empty() {
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return Ok(Json(serde_json::json!({ "error": "name required" })));
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}
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if load_group(&state.db.groups, &name).is_some() {
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return Ok(Json(serde_json::json!({ "error": "group already exists" })));
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}
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let creator = normalize_fp(&req.creator);
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let group = GroupInfo {
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name: name.clone(),
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creator: creator.clone(),
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members: vec![creator],
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};
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save_group(&state.db.groups, &group)?;
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tracing::info!("Group '{}' created", name);
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Ok(Json(serde_json::json!({ "ok": true, "name": name })))
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}
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async fn join_group(
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State(state): State<AppState>,
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Path(name): Path<String>,
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Json(req): Json<JoinRequest>,
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) -> AppResult<Json<serde_json::Value>> {
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let fp = normalize_fp(&req.fingerprint);
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let mut group = match load_group(&state.db.groups, &name) {
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Some(g) => g,
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None => return Ok(Json(serde_json::json!({ "error": "group not found" }))),
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};
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if !group.members.contains(&fp) {
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group.members.push(fp.clone());
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save_group(&state.db.groups, &group)?;
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tracing::info!("{} joined group '{}'", fp, name);
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}
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Ok(Json(serde_json::json!({ "ok": true, "members": group.members.len() })))
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}
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async fn get_group(
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State(state): State<AppState>,
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Path(name): Path<String>,
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) -> AppResult<Json<serde_json::Value>> {
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match load_group(&state.db.groups, &name) {
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Some(group) => Ok(Json(serde_json::json!({
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"name": group.name,
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"creator": group.creator,
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"members": group.members,
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"count": group.members.len(),
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}))),
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None => Ok(Json(serde_json::json!({ "error": "group not found" }))),
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}
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}
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async fn list_groups(
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State(state): State<AppState>,
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) -> AppResult<Json<serde_json::Value>> {
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let groups: Vec<serde_json::Value> = state
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.db
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.groups
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.iter()
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.filter_map(|item| {
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item.ok().and_then(|(_, data)| {
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serde_json::from_slice::<GroupInfo>(&data).ok().map(|g| {
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serde_json::json!({
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"name": g.name,
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"members": g.members.len(),
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})
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})
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})
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})
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.collect();
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Ok(Json(serde_json::json!({ "groups": groups })))
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}
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/// Fan-out: client sends per-member encrypted messages, server puts each
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/// in the respective member's queue. This reuses the existing message
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/// queue infrastructure — group messages look like 1:1 messages to the
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/// recipient, but with a group tag.
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async fn send_to_group(
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State(state): State<AppState>,
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Path(name): Path<String>,
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Json(req): Json<GroupSendRequest>,
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) -> AppResult<Json<serde_json::Value>> {
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let group = match load_group(&state.db.groups, &name) {
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Some(g) => g,
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None => return Ok(Json(serde_json::json!({ "error": "group not found" }))),
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};
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let from = normalize_fp(&req.from);
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if !group.members.contains(&from) {
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return Ok(Json(serde_json::json!({ "error": "not a member of this group" })));
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}
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let mut delivered = 0;
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for msg in &req.messages {
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let to = normalize_fp(&msg.to);
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if group.members.contains(&to) {
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let key = format!("queue:{}:{}", to, uuid::Uuid::new_v4());
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state.db.messages.insert(key.as_bytes(), msg.message.as_slice())?;
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delivered += 1;
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}
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}
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tracing::info!(
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"Group '{}': {} sent {} messages to {} members",
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name,
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from,
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delivered,
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group.members.len()
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);
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Ok(Json(serde_json::json!({ "ok": true, "delivered": delivered })))
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}
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