Group chat with E2E encryption for both web and CLI clients
Server: - POST /v1/groups/create — create named group - POST /v1/groups/:name/join — join group - GET /v1/groups/:name — get group info + member list - GET /v1/groups — list all groups - POST /v1/groups/:name/send — fan-out encrypted messages to members - Groups stored in sled, members tracked by fingerprint Web client: - /gcreate <name> — create group - /gjoin <name> — join group - /g <name> — switch to group chat mode - /glist — list all groups - /dm — switch back to DM mode - Group messages encrypted per-member (ECDH + AES-GCM for each) - Group tag shown on received messages: "sender [groupname]" CLI TUI client: - Same commands: /gcreate, /gjoin, /g, /glist, /dm - Group messages encrypted per-member (X3DH + Double Ratchet for each) - Automatic X3DH key exchange with new group members on first message - Sessions established and persisted per-member Architecture: - Client-side fan-out encryption: message encrypted N times (once per member) - Server stores one copy per recipient in their message queue - Reuses existing 1:1 encryption — no new crypto primitives needed - Works for groups ≤ 50 members (per DESIGN.md) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -7,7 +7,7 @@ use warzone_protocol::prekey::PreKeyBundle;
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#[derive(Clone)]
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pub struct ServerClient {
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pub base_url: String,
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client: reqwest::Client,
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pub client: reqwest::Client,
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}
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#[derive(Serialize)]
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