v0.0.36: web call UI — call/accept/reject/hangup with signaling

Web client:
- Call bar between header and messages (hidden when idle)
- Call button appears when peer is set (not group)
- Incoming call: pulsing notification + Accept/Reject buttons
- Call states: idle → calling → ringing → active
- /call, /accept, /reject, /hangup slash commands
- CallSignal sent via WS binary frames (same as messages)
- handleCallSignal processes Offer/Answer/Hangup/Reject/Ringing/Busy
- Vibration on incoming call (mobile)
- create_call_signal WASM import wired up

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Siavash Sameni
2026-03-29 16:07:03 +04:00
parent 0b58ddcee5
commit e9182fdb41
4 changed files with 227 additions and 10 deletions

10
warzone/Cargo.lock generated
View File

@@ -2956,7 +2956,7 @@ dependencies = [
[[package]]
name = "warzone-client"
version = "0.0.35"
version = "0.0.36"
dependencies = [
"anyhow",
"argon2",
@@ -2989,7 +2989,7 @@ dependencies = [
[[package]]
name = "warzone-mule"
version = "0.0.35"
version = "0.0.36"
dependencies = [
"anyhow",
"clap",
@@ -2998,7 +2998,7 @@ dependencies = [
[[package]]
name = "warzone-protocol"
version = "0.0.35"
version = "0.0.36"
dependencies = [
"base64",
"bincode",
@@ -3023,7 +3023,7 @@ dependencies = [
[[package]]
name = "warzone-server"
version = "0.0.35"
version = "0.0.36"
dependencies = [
"anyhow",
"axum",
@@ -3053,7 +3053,7 @@ dependencies = [
[[package]]
name = "warzone-wasm"
version = "0.0.35"
version = "0.0.36"
dependencies = [
"base64",
"bincode",