Add WARZONE_HOME env var for separate user data directories
All data paths now use keystore::data_dir() which checks WARZONE_HOME first, falls back to ~/.warzone. This avoids the HOME override hack that breaks rustup/cargo. Usage: WARZONE_HOME=/tmp/bob warzone init Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -13,8 +13,7 @@ pub struct LocalDb {
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impl LocalDb {
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pub fn open() -> Result<Self> {
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let home = std::env::var("HOME").unwrap_or_else(|_| ".".into());
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let path = std::path::Path::new(&home).join(".warzone").join("db");
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let path = crate::keystore::data_dir().join("db");
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let db = sled::open(&path).context("failed to open local database")?;
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let sessions = db.open_tree("sessions")?;
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let pre_keys = db.open_tree("pre_keys")?;
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