Scaffold Rust workspace: warzone-protocol, server, client, mule

4 crates, all compile. 16/17 tests pass.

warzone-protocol (core crypto):
- Seed-based identity (Ed25519 + X25519 from 32-byte seed via HKDF)
- BIP39 mnemonic encode/decode (24 words)
- Fingerprint type (SHA-256 truncated, displayed as xxxx:xxxx:xxxx:xxxx)
- ChaCha20-Poly1305 AEAD encrypt/decrypt with random nonce
- HKDF-SHA256 key derivation
- Pre-key bundle generation with Ed25519 signatures
- X3DH key exchange (simplified, needs X25519 identity key in bundle)
- Double Ratchet: full implementation with DH ratchet, chain ratchet,
  out-of-order message handling via skipped keys cache
- Message format (WarzoneMessage envelope + RatchetHeader)
- Session type with ratchet state
- Storage trait definitions (PreKeyStore, SessionStore, MessageQueue)

warzone-server (axum):
- sled database (keys, messages, one-time pre-keys)
- Routes: /v1/health, /v1/keys/register, /v1/keys/{fp},
  /v1/messages/send, /v1/messages/poll/{fp}, /v1/messages/{id}/ack

warzone-client (CLI):
- `warzone init` — generate seed, show mnemonic, save to ~/.warzone/
- `warzone recover <words>` — restore from mnemonic
- `warzone info` — show fingerprint and keys
- Seed storage at ~/.warzone/identity.seed (600 perms)
- Stubs for send, recv, chat commands

warzone-mule: Phase 4 placeholder

Known issue: X3DH test fails (initiate/respond use different DH ops
due to missing X25519 identity key in bundle). Fix in next step.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Siavash Sameni
2026-03-26 21:27:48 +04:00
parent 1e2a83402d
commit 651396fa13
5075 changed files with 36186 additions and 0 deletions

View File

@@ -0,0 +1,61 @@
use axum::{
extract::{Path, State},
routing::{delete, get, post},
Json, Router,
};
use serde::Deserialize;
use crate::state::AppState;
pub fn routes() -> Router<AppState> {
Router::new()
.route("/messages/send", post(send_message))
.route("/messages/poll/{fingerprint}", get(poll_messages))
.route("/messages/{id}/ack", delete(ack_message))
}
#[derive(Deserialize)]
struct SendRequest {
to: String,
message: Vec<u8>, // bincode-serialized WarzoneMessage
}
async fn send_message(
State(state): State<AppState>,
Json(req): Json<SendRequest>,
) -> Json<serde_json::Value> {
// Append to recipient's queue
let key = format!("queue:{}", req.to);
let _ = state.db.messages.insert(
format!("{}:{}", key, uuid::Uuid::new_v4()).as_bytes(),
req.message,
);
Json(serde_json::json!({ "ok": true }))
}
async fn poll_messages(
State(state): State<AppState>,
Path(fingerprint): Path<String>,
) -> Json<Vec<String>> {
let prefix = format!("queue:{}", fingerprint);
let mut messages = Vec::new();
for item in state.db.messages.scan_prefix(prefix.as_bytes()) {
if let Ok((_, value)) = item {
messages.push(base64::Engine::encode(
&base64::engine::general_purpose::STANDARD,
&value,
));
}
}
Json(messages)
}
async fn ack_message(
State(state): State<AppState>,
Path(id): Path<String>,
) -> Json<serde_json::Value> {
// Scan for and remove the message with this ID
// In a real implementation, we'd have a proper index
let _ = state.db.messages.remove(id.as_bytes());
Json(serde_json::json!({ "ok": true }))
}