Scaffold Rust workspace: warzone-protocol, server, client, mule
4 crates, all compile. 16/17 tests pass.
warzone-protocol (core crypto):
- Seed-based identity (Ed25519 + X25519 from 32-byte seed via HKDF)
- BIP39 mnemonic encode/decode (24 words)
- Fingerprint type (SHA-256 truncated, displayed as xxxx:xxxx:xxxx:xxxx)
- ChaCha20-Poly1305 AEAD encrypt/decrypt with random nonce
- HKDF-SHA256 key derivation
- Pre-key bundle generation with Ed25519 signatures
- X3DH key exchange (simplified, needs X25519 identity key in bundle)
- Double Ratchet: full implementation with DH ratchet, chain ratchet,
out-of-order message handling via skipped keys cache
- Message format (WarzoneMessage envelope + RatchetHeader)
- Session type with ratchet state
- Storage trait definitions (PreKeyStore, SessionStore, MessageQueue)
warzone-server (axum):
- sled database (keys, messages, one-time pre-keys)
- Routes: /v1/health, /v1/keys/register, /v1/keys/{fp},
/v1/messages/send, /v1/messages/poll/{fp}, /v1/messages/{id}/ack
warzone-client (CLI):
- `warzone init` — generate seed, show mnemonic, save to ~/.warzone/
- `warzone recover <words>` — restore from mnemonic
- `warzone info` — show fingerprint and keys
- Seed storage at ~/.warzone/identity.seed (600 perms)
- Stubs for send, recv, chat commands
warzone-mule: Phase 4 placeholder
Known issue: X3DH test fails (initiate/respond use different DH ops
due to missing X25519 identity key in bundle). Fix in next step.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
12
warzone/crates/warzone-server/src/routes/health.rs
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12
warzone/crates/warzone-server/src/routes/health.rs
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use axum::{routing::get, Json, Router};
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use serde_json::json;
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use crate::state::AppState;
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pub fn routes() -> Router<AppState> {
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Router::new().route("/health", get(health))
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}
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async fn health() -> Json<serde_json::Value> {
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Json(json!({ "status": "ok", "version": env!("CARGO_PKG_VERSION") }))
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}
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46
warzone/crates/warzone-server/src/routes/keys.rs
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warzone/crates/warzone-server/src/routes/keys.rs
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use axum::{
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extract::{Path, State},
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routing::{get, post},
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Json, Router,
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};
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use serde::{Deserialize, Serialize};
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use crate::state::AppState;
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pub fn routes() -> Router<AppState> {
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Router::new()
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.route("/keys/register", post(register_keys))
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.route("/keys/{fingerprint}", get(get_bundle))
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}
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#[derive(Deserialize)]
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struct RegisterRequest {
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fingerprint: String,
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bundle: Vec<u8>, // bincode-serialized PreKeyBundle
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}
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#[derive(Serialize)]
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struct RegisterResponse {
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ok: bool,
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}
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async fn register_keys(
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State(state): State<AppState>,
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Json(req): Json<RegisterRequest>,
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) -> Json<RegisterResponse> {
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let _ = state.db.keys.insert(req.fingerprint.as_bytes(), req.bundle);
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Json(RegisterResponse { ok: true })
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}
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async fn get_bundle(
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State(state): State<AppState>,
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Path(fingerprint): Path<String>,
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) -> Result<Json<serde_json::Value>, axum::http::StatusCode> {
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match state.db.keys.get(fingerprint.as_bytes()) {
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Ok(Some(data)) => Ok(Json(serde_json::json!({
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"fingerprint": fingerprint,
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"bundle": base64::Engine::encode(&base64::engine::general_purpose::STANDARD, &data),
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}))),
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_ => Err(axum::http::StatusCode::NOT_FOUND),
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}
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}
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61
warzone/crates/warzone-server/src/routes/messages.rs
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warzone/crates/warzone-server/src/routes/messages.rs
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@@ -0,0 +1,61 @@
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use axum::{
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extract::{Path, State},
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routing::{delete, get, post},
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Json, Router,
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};
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use serde::Deserialize;
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use crate::state::AppState;
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pub fn routes() -> Router<AppState> {
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Router::new()
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.route("/messages/send", post(send_message))
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.route("/messages/poll/{fingerprint}", get(poll_messages))
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.route("/messages/{id}/ack", delete(ack_message))
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}
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#[derive(Deserialize)]
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struct SendRequest {
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to: String,
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message: Vec<u8>, // bincode-serialized WarzoneMessage
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}
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async fn send_message(
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State(state): State<AppState>,
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Json(req): Json<SendRequest>,
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) -> Json<serde_json::Value> {
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// Append to recipient's queue
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let key = format!("queue:{}", req.to);
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let _ = state.db.messages.insert(
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format!("{}:{}", key, uuid::Uuid::new_v4()).as_bytes(),
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req.message,
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);
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Json(serde_json::json!({ "ok": true }))
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}
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async fn poll_messages(
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State(state): State<AppState>,
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Path(fingerprint): Path<String>,
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) -> Json<Vec<String>> {
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let prefix = format!("queue:{}", fingerprint);
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let mut messages = Vec::new();
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for item in state.db.messages.scan_prefix(prefix.as_bytes()) {
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if let Ok((_, value)) = item {
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messages.push(base64::Engine::encode(
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&base64::engine::general_purpose::STANDARD,
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&value,
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));
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}
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}
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Json(messages)
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}
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async fn ack_message(
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State(state): State<AppState>,
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Path(id): Path<String>,
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) -> Json<serde_json::Value> {
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// Scan for and remove the message with this ID
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// In a real implementation, we'd have a proper index
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let _ = state.db.messages.remove(id.as_bytes());
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Json(serde_json::json!({ "ok": true }))
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}
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14
warzone/crates/warzone-server/src/routes/mod.rs
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14
warzone/crates/warzone-server/src/routes/mod.rs
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mod health;
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mod keys;
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mod messages;
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use axum::Router;
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use crate::state::AppState;
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pub fn router() -> Router<AppState> {
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Router::new()
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.merge(health::routes())
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.merge(keys::routes())
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.merge(messages::routes())
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}
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