v0.0.8: Server-side message deduplication

Server:
- DedupTracker in AppState: bounded HashSet (10,000 IDs, FIFO eviction)
- send_message: extracts message ID from bincode, drops duplicates
- WS handler: dedup on both binary and JSON message frames
- extract_message_id() parses all WireMessage variants

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Siavash Sameni
2026-03-27 11:00:58 +04:00
parent 708080f7be
commit 2599ce956a
5 changed files with 102 additions and 7 deletions

10
warzone/Cargo.lock generated
View File

@@ -2647,7 +2647,7 @@ dependencies = [
[[package]]
name = "warzone-client"
version = "0.0.7"
version = "0.0.8"
dependencies = [
"anyhow",
"argon2",
@@ -2680,7 +2680,7 @@ dependencies = [
[[package]]
name = "warzone-mule"
version = "0.0.7"
version = "0.0.8"
dependencies = [
"anyhow",
"clap",
@@ -2689,7 +2689,7 @@ dependencies = [
[[package]]
name = "warzone-protocol"
version = "0.0.7"
version = "0.0.8"
dependencies = [
"base64",
"bincode",
@@ -2712,7 +2712,7 @@ dependencies = [
[[package]]
name = "warzone-server"
version = "0.0.7"
version = "0.0.8"
dependencies = [
"anyhow",
"axum",
@@ -2739,7 +2739,7 @@ dependencies = [
[[package]]
name = "warzone-wasm"
version = "0.0.7"
version = "0.0.8"
dependencies = [
"base64",
"bincode",